I’ll never forget my level 80 necromancer dying to Izual when my dorm room ethernet blinked out for a few moments during a Diablo II LAN party. I still have an awesome hardcore-mode ear collection out there somewhere. Diablo II set the standard for the ARPG genre when it was revealed, and it’s still the title that all others are measured against. I remember being eaten by the Butcher, picking up the oddly-boxed Hellfire expansion (Yeah did you know Sierra made and published a Diablo expansion? What wild times those were.) at CompUSA and going hard in the very Zerg-inspired Hive, and that was just a taste of how important the franchise would become in the annals of gaming. I’ve been playing Diablo games since the original game. Headlining Blizzcon with a mobile game when the Diablo community was desperate for anything related to Diablo 3 or 4 was a rough reveal, and what’s more the game didn’t look or feel anything like I was hoping it would. A few years back when Diablo Immortal was unveiled, I was less than enthused.
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